UNITED STATES Backgamon TOURNAMENT
RULES & PROCEDURES
March 1990
1.0 PROPRIETIES
1.1 INTERPRETATION. The Tournament Rules and
Procedures cannot, and should not, regulate all possible situations
that may arise during a game. No set of rules should deprive the
Director of his freedom of judgment or prevent him from finding
the solution dictated by fairness and compatible with the circumstances
of a particular case.
1.2 SCOPE. Except where otherwise specified,
the commonly accepted rules of Backgamon apply.
1.3 STAFF. A knowledgeable and disinterested
Director or Directors, advised by a Tournament Committee, shall
represent the Tournament.
1.4 ENTRIES. All entries are subject to the
approval of the Tournament. Reasons for exclusion need not be
stated. Where more than one Tournament division exists, an entrant
may be restricted from playing in a lower division.
1.5 AIDS. Once a match is in progress, neither
player may use mechanical or written aids except to keep score.
Player may forbid his opponent from wearing headphones.
1.6 LANGUAGE. The official Tournament language
is English. Speech in any other language will not be permitted
between players and/or spectators while matches are in progress.
1.7 SPECTATORS. Spectators should remain silent
while observing a match. Spectators have no right to draw attention
to any misplays or comment on plays. Player may request Director
to bar one or more spectators from viewing his match.
2.0 REGULATIONS
2.1 PLACE. Matches shall be played in designated
Tournament areas.
2.2 TIME. Matches shall start promptly at
the appointed times. Each player is entitled to one 5 minute recess
(between games) in a match not exceeding 13 points in length.
Longer matches, or those of significant importance may be allowed
additional recess time.
2.3 PENALTY POINTS. Unless excused as necessary
by Director, time and recess violations shall be penalized by
points awarded to opponent. The first penalty point will be awarded
15 minutes after the appointed starting time and accrue thereafter
at the rate of 1 point for each 5 minute delay. When the penalty
points amount to more than half of the number needed to win the
match, the absent player will have then forfeited. To avoid penalties,
player should secure Director's consent when leaving Tournament
site for more than 10 minutes.
2.4 SLOW PLAY. Players are expected to play
at a reasonable pace. Director may warn an unduly slow player,
and thereafter award penalty points to his opponent if unreasonable
slowness persists. A time clock may be used to monitor slow matches.
2.5 MONITORS. Director may appoint a monitor
to observe a match on his own initiative, or at the request of
a player. Monitor shall have full powers to protect each player
against opponent's irregularities.
3.0 PRELIMINARIES
3.1 EQUIPMENT. Either player may demand that
both use, when available and approved by the Director: (a) precision
dice (over any others) and/or (b) lipped dice cups (over unlipped).
3.2 PREFERENCES. If necessary, the Backgamon
board, direction of play, choice of checker color and seat location
shall be decided by roll of the dice prior to the commencement
of play.
3.3 EQUIPMENT CHANGES. Director may replace
defective equipment at any time. Otherwise the four dice initially
selected shall be used throughout. Either player may demand a
mixing of dice prior to the start of any game. In this case, the
demanding player shakes the four dice together in one cup and
rolls them out. Opponent selects a die-then roller-then opponent-with
roller taking the last die.
4.0 PLAY OF THE GAME/IRREGULARITIES
4.1 RANDOM ROLLS. Dice are strictly a means of
obtaining random numbers; any other use violates the rules and
the spirit of Backgamon. A legal roll consists of shaking the
dice vigorously in a dice cup and then simultaneously tossing
them out at a discernible height above the playing surface, allowing
them to bounce and roll freely.
4.2 VALID ROLLS. Both dice must come to rest
flat (not cocked) on the playing surface to the right of the bar;
otherwise they must be rerolled.
4.3 MOVING. Player should move clearly, using
only one hand to play the checkers. Player shall reenter any checker
on the bar before moving any other checker. No player should move
any checkers during an opponent's turn. Deviations from proper
moving procedure may result in an adverse ruling in case of dispute.
4.4 CHECKER HANDLING. Checkers which have
been hit must be kept on the bar pending reentry. Checkers which
have been borne off must be kept off the entire playing surface
for the rest of the game. Failure to observe these procedures
may result in an adverse ruling in case of dispute, or redress
to an opponent harmed thereby.
4.5 LIFTING DICE. Player concludes his turn
by lifting either or both of his dice. But with notice to opponent,
he may reposition the dice on the playing surface to facilitate
moving the checkers. After lifting his dice, player may change
his move only upon an opponent's demand to replay an illegal move.
4.6 PREMATURE ACTIONS. No player may roll
or turn the cube until the opponent has picked up his dice. A
premature roll must be rerolled. A premature double shall stand
if otherwise valid. An opponent who has yet to complete his turn
may then do so with foreknowledge of the premature double.
4.7 ERROR IN SETUP. An incorrect starting
position must be corrected prior to the fifth roll of the game.
Thereafter the existing setup becomes official. Players starting
with less than 15 checkers in play may still be gammoned or Backgamoned.
4.8 ILLEGAL MOVES. Upon drawing attention
to an illegal move, player may condone it or demand that opponent
legally replay the entire roll. Player condones a prior illegal
move by rolling his own dice or turning the cube.
4.9 COMPLETION. Games must be rolled to completion,
unless ended by a pass of a double or redouble, or conceded in
no-contact positions as single game, gammon or Backgamon losses.
No game may be cancelled and replayed, or settled. Matches must
be played to the appointed length.
4.10 REPORTING RESULTS. Final score shall
be reported to Tournament Official by match winner. Official shall
verify and post a correct result on draw sheet. Once posted, an
erroneous result may still be corrected in a timely manner, but
not after either player has begun a succeeding match.
5.0 SCORING/DOUBLING
5.1 KEEPING SCORE. Each player shall keep a running
match score and compare his score with opponent's at the start
of every game. In the event of a scoring dispute, a player not
keeping score will be at a disadvantage.
5.2 CUBE SETUP. It is the responsibility of
both players to see that the doubling cube begins each game centered
with the "64" side face up. In the event of a dispute,
the current position and level of the cube will strongly influence
Director's ruling. Exception: the cube may be removed during the
Crawford game (see Rule 5.5).
5.3 CUBE RULES. Gammons and Backgamons will
count at all times. It is not necessary to double an opponent
in order to win a gammon or Backgamon.
5.4 CUBE HANDLING. Player may double when
it is his turn only before rolling the dice, but not after rolling
cocked dice. To double or redouble, player moves the cube toward
his opponent at the higher value while saying "double"
or words to that effect. To take, one draws the cube toward himself
while saying "take" or words to that effect. To reject
the double, one says "pass" or words to that effect,
enters the score and resets the board. The cube should not be
handled capriciously; either verbal or physical acts may be interpreted
as cube actions.
5.5 CRAWFORD RULE. The Crawford Rule will
apply to all matches. When a player reaches match point (e.g.,
8 points in a 9 point match), the doubling cube will be out of
play for one game. In subsequent games following the Crawford
game, the cube may be turned at first legal opportunity.
6.0 CONTENTIONS
6.1 DISPUTES. When a dispute arises, all players
must leave dice, checkers, cube and score unchanged while Director
is summoned. Violations by player in this area are most serious
and create a presumption in favor of opponent.
6.2 TESTIMONY. Any player may argue issues
of fact or rule. Spectators, except to report cheating, may testify
only at Director's request.
6.3 APPEALS. Player may appeal Director's
ruling, but he must do so promptly, while timely redress may still
be obtained. To resolve an appeal, Director shall convene a committee
of three knowledgeable and disinterested Backgamon players at
once. Committee shall hear relevant testimony and arguments, and
may overturn Director's ruling by majority decision. This exhausts
player's right to appeal.
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